Version 40 - Big Changes
Fairtravel Battle CCG » Devlog
Major Changes
- Improved the art assets used in most of the game
- Added different screens for each screen aspect ratio (work in progress)
- Added German language
- Updated board and playmats, main menu, and game over screen
Card Changes
- Numbing Sphere is now 5 cost and 2 justice (up from 3 cost and 1 justice)
- Anthe Ringwarden (Follower)'s last effect now reduces 2 cost in total instead of 1 per essence
- Cawn (follower)'s first level up effect must target other characters
- Flareo now costs 9 mana and 4 passion, and their buff is now +2/+2 (was 7 mana, 3 passion, and +3/+3)
- Fountain Elemental's justice cost is now 1 (down from 2)
- Gauntlet of Power's self damage effect only happens from card effects you control
- Hon Sweetperson's cost is now 5 (up from 4)
- Hunted has an additional mode: "Scout, then draw two cards"
- Nalari Skyseeker's cost is now 5, life cost is 3, and attack is 3 (up from 4 cost, 2 life, 2 attack)
- Nurturing Elemental's cost is now 3, attack is 2, and no longer has tactician (up from 2 cost and 1 attack)
- Paw's once per turn effect no longer requires the card to cost less
- Redan Captain's passion cost is now 3 (up from 2)
- Redan Thief's darkness cost is now 2 (up from 1)
- Restoring the Ruins's effect can now target a player
- Shadow Assassin's level up effects have had their order changed to stealth at level 1, deal damage at level 2, and put counters at level 3
- Supplies can target characters now, costs 3 mana, 2 passion, and 2 life (up from 2 mana, 1 passion, 1 life)
- The Shadow now costs 5 mana and 3 darkness (was 6 mana and 2 darkness)
- Warrant's justice cost is now 3 (up from 2)
- Solar Eclipse's cost is now 4 and its passion cost is 3 (up from 3 mana and 2 passion)
- CPU should use Restoring the Ruins properly now
- Dina (Follower) is now a human crab and her effect affects non-crab followers only
Other Changes
- CPU handles guardians better
- Hands are now closer to the viewer
- Added multiple death phases when players are being removed (so some cards won't be stuck without being cleaned up)
- When selecting a target, the card asking for the target will appear on the side for widescreen and ultrawide screens
- Added zoom effect to a player when they are defeated, instead of fading in and out
- Added slight rotation to cards that are resting or have summon sickness
- Added target assist to accessibility options
- Added essence assist to accessibility options
- Added new in-game hero frame to simplify UI
- Moved deck and discard to the right
- Fixed being able to add more copies of a card to a deck than what the player has
- Improved playmat customization and purchase experience (remember, all the cosmetics in the game cost no IRL money)
Files
Windows (Stable) 240 MB
Version 40 28 days ago
Linux (Stable) 244 MB
Version 40 28 days ago
Android (Stable) 233 MB
Version 40 28 days ago
Get Fairtravel Battle CCG
Fairtravel Battle CCG
An affordable indie collectible card game with familiar gameplay and unique twists!
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | English |
More posts
- Version 40 Update 1 - Improved art and Bugfixes16 hours ago
- Version 39 Update 5 - Fixes to Audio, Card Balancing, and more63 days ago
- Version 39 Update 4 - Networking fixes, Card Balancing, new sound effects92 days ago
- Version 39 Update 3 - Visual Effect updates and bugfixesJan 19, 2025
- Version 39 Update 2Dec 18, 2024
- Version 39 Update 1 - Profile Sync, LAN Discovery, balance changes, and more!Nov 11, 2024
- Version 39 - New soundtrack, new cosmetics, improved modding, and more!Oct 20, 2024
- Version 38 Update 22 - Portuguese language, Quality of Life improvementsAug 17, 2024
- Version 38 Update 21 - QOL improvements, more art, keyword updatesAug 03, 2024
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