Version 40 - Big Changes
Fairtravel Battle » Devlog
Major Changes
- Improved the art assets used in most of the game
- Added different screens for each screen aspect ratio (work in progress)
- Added German language
- Updated board and playmats, main menu, and game over screen
Card Changes
- Numbing Sphere is now 5 cost and 2 justice (up from 3 cost and 1 justice)
- Anthe Ringwarden (Follower)'s last effect now reduces 2 cost in total instead of 1 per essence
- Cawn (follower)'s first level up effect must target other characters
- Flareo now costs 9 mana and 4 passion, and their buff is now +2/+2 (was 7 mana, 3 passion, and +3/+3)
- Fountain Elemental's justice cost is now 1 (down from 2)
- Gauntlet of Power's self damage effect only happens from card effects you control
- Hon Sweetperson's cost is now 5 (up from 4)
- Hunted has an additional mode: "Scout, then draw two cards"
- Nalari Skyseeker's cost is now 5, life cost is 3, and attack is 3 (up from 4 cost, 2 life, 2 attack)
- Nurturing Elemental's cost is now 3, attack is 2, and no longer has tactician (up from 2 cost and 1 attack)
- Paw's once per turn effect no longer requires the card to cost less
- Redan Captain's passion cost is now 3 (up from 2)
- Redan Thief's darkness cost is now 2 (up from 1)
- Restoring the Ruins's effect can now target a player
- Shadow Assassin's level up effects have had their order changed to stealth at level 1, deal damage at level 2, and put counters at level 3
- Supplies can target characters now, costs 3 mana, 2 passion, and 2 life (up from 2 mana, 1 passion, 1 life)
- The Shadow now costs 5 mana and 3 darkness (was 6 mana and 2 darkness)
- Warrant's justice cost is now 3 (up from 2)
- Solar Eclipse's cost is now 4 and its passion cost is 3 (up from 3 mana and 2 passion)
- CPU should use Restoring the Ruins properly now
- Dina (Follower) is now a human crab and her effect affects non-crab followers only
Other Changes
- CPU handles guardians better
- Hands are now closer to the viewer
- Added multiple death phases when players are being removed (so some cards won't be stuck without being cleaned up)
- When selecting a target, the card asking for the target will appear on the side for widescreen and ultrawide screens
- Added zoom effect to a player when they are defeated, instead of fading in and out
- Added slight rotation to cards that are resting or have summon sickness
- Added target assist to accessibility options
- Added essence assist to accessibility options
- Added new in-game hero frame to simplify UI
- Moved deck and discard to the right
- Fixed being able to add more copies of a card to a deck than what the player has
- Improved playmat customization and purchase experience (remember, all the cosmetics in the game cost no IRL money)
Files
Windows (Stable) 189 MB
Version 40 7 days ago
Linux (Stable) 193 MB
Version 40 7 days ago
Android (Stable) 184 MB
Version 40 7 days ago
Get Fairtravel Battle
Fairtravel Battle
An affordable indie collectible card game with familiar gameplay and unique twists!
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | English |
More posts
- Version 39 Update 5 - Fixes to Audio, Card Balancing, and more42 days ago
- Version 39 Update 4 - Networking fixes, Card Balancing, new sound effects71 days ago
- Version 39 Update 3 - Visual Effect updates and bugfixes85 days ago
- Version 39 Update 2Dec 18, 2024
- Version 39 Update 1 - Profile Sync, LAN Discovery, balance changes, and more!Nov 11, 2024
- Version 39 - New soundtrack, new cosmetics, improved modding, and more!Oct 20, 2024
- Version 38 Update 22 - Portuguese language, Quality of Life improvementsAug 17, 2024
- Version 38 Update 21 - QOL improvements, more art, keyword updatesAug 03, 2024
- Fairtravel Battle 7th Development Anniversary Update - Happy birthday!Jul 22, 2024
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