Fairtravel Battle
A downloadable game for Windows, Linux, and Android
Fairtravel Battle is an affordable indie collectible card game with familiar gameplay and unique twists
This game is a labor of love for the collectible card game genre, and is aiming to become a fun game to play with friends or solo, without the stress of spending a ton of money buying card packs and keeping up with a meta.
Features
Unique resource system
Fairtravel Battle features a unique resource system that gives you the most flexibility when building a deck, with very little frustration in the way.
Make your own masterpiece without feeling the pressure of having everything perfectly aligned or risking your deck not working.
Multiple Game Modes
- Play each mode in 2-4 player matches, either online, lan, or with CPU players.
- Battle with your collection in the Duel mode
- Battle a raid boss in the 4-player Raid mode. Or, be the raid boss yourself!
- Draft cards to make a deck in Draft mode
- Open temporary packs to make a deck in Sealed mode
- Deckbuild your way in Explorer mode
This is a sustainable game
Fairtravel Battle is being developed so that if support ends, the game can still be played, and will not otherwise disappear. It is playable offline, in your local network, in Steam lobbies, or in player-hosted dedicated servers.
Make it your own
Fairtravel Battle supports game data mods such as new cards, replacing textures, new effects, and more.
No Microtransactions for card packs
Fairtravel Battle will never have any microtransactions for card packs. Excluding some premium cosmetics and expansions, all game content is obtained from playing the game.
There's a Discord server!
There's also a card database website!
Updated | 29 days ago |
Status | In development |
Platforms | Windows, Linux, Android |
Author | LittleCodingFox |
Genre | Card Game |
Made with | GIMP, Unity |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Multiplayer | Ad-hoc networked multiplayer |
Links | Steam, Community, Patreon, Trello, Steam |
Download
Development log
- Version 39 Update 1 - Profile Sync, LAN Discovery, balance changes, and more!29 days ago
- Version 39 - New soundtrack, new cosmetics, improved modding, and more!50 days ago
- Version 38 Update 22 - Portuguese language, Quality of Life improvementsAug 17, 2024
- Version 38 Update 21 - QOL improvements, more art, keyword updatesAug 03, 2024
- Fairtravel Battle 7th Development Anniversary Update - Happy birthday!Jul 22, 2024
- Version 38 Update 19 - Balance Changes, more card art, bugfixes!Jul 08, 2024
- Version 38 Update 18 - Minor UpdateJun 01, 2024
- Version 38 Update 17 - QOL improvements, rebalancingMay 06, 2024
Comments
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Wow. You've made so many cards! For me it's still a challenge, I've even created a separate tool for making it. How did you come up with so many ideas?
Lots of iterations, took me about a year to remake the game into the current form, lots of playtesting until things felt just about right!
As a programmer, the biggest challenge is the art, rather than the implementation. I think it's getting along quite nicely tho!
I don't think I have enough system requirements to play this game :(
Looks like you need a Unity upgrade, in fullscreen the Linux version doesn't display anything (a well known bug from earlier Unity versions).
Yeah, I'm not sure how to fix that. I'm using Unity 2018.2.14f, which is pretty recent. As I mentioned in the development builds, there's a workaround:
"Linux builds might start with bugged graphics. To solve this, go to ~/.config/unity3d/Flaming Torch games/Fairtravel Battle/, edit the prefs file, and change the fullscreen line to have a value of 0, and remove the two lines that give a width and height of 1."
Sorry for the trouble, though. Whenever I figure out how to properly fix this, I'll do so. It's a critical bug on Linux.
Howdy,
Just wanted to let you know the last update most certainly fixes that problem! At least, I've received reports that it's fixed.
Thank you kindly.