New Experimental Mechanics coming in the first Version 32 Dev Build
Introduction
I'm still hard at work in the first Dev Build of version 32, which as you might know has a lot of changes. The most important part is being developed right now, which is the new cards. Alongside that, I've been considering more ways to make Fairtravel Battle's gameplay more interesting.
What's Changing?
Level Up
One of the previous keywords, Level Up (After this hits a hero, perform an effect) will be redesigned in the next update, and will be more used overall.
The rules text will become "After this hits a hero, it gains a level counter", and the cards that use this mechanic will have specific powers tied to how many level counters they have.
An example card would be this:
This could be used to make Adventurer cards more common and interesting, too:
Now, more powerful or interesting adventurers could be designed, which would be balanced by needing to attack with them several times. Additionally, it's easier to create adventurer cards in all rarities as a result, since they don't all have to have the choose one mechanic.
World Power
World Power is a new keyword that reads like so:
"Whenever you draw this as your first card this turn, you may reveal it. If you do, perform this effect."
World Powers' flavor is that they're hard to find and have powerful effects whenever you do find them.
Here's an example:
What's Next
Right now I'm still designing the first draft of the cards for the new set, so take the examples shown here with a grain of salt, as they may change.
After the first draft is prepared, I'll be implementing them into the game, and finally prepare the release of the first dev build of Version 32.
I can't wait to hear what you think, and thank you so much for being patient. I promise that I'm still working hard on it and that I'm doing what I can to release the best (and longest) update since the first release.
Get Fairtravel Battle CCG
Fairtravel Battle CCG
Let your magic run wild in this fast-paced fantasy card game, with a unique resource system and back-and-forth battles
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Portuguese (Portugal), Portuguese (Brazil) |
More posts
- Version 40 Update 414 days ago
- Version 40 Update 324 days ago
- Version 40 Update 245 days ago
- Version 40 Update 1 - Improved art and Bugfixes59 days ago
- Version 40 - Big Changes87 days ago
- Version 39 Update 5 - Fixes to Audio, Card Balancing, and moreMar 03, 2025
- Version 39 Update 4 - Networking fixes, Card Balancing, new sound effectsFeb 02, 2025
- Version 39 Update 3 - Visual Effect updates and bugfixesJan 19, 2025
- Version 39 Update 2Dec 18, 2024
- Version 39 Update 1 - Profile Sync, LAN Discovery, balance changes, and more!Nov 11, 2024
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