Current Plans, Current Problems
Hello everyone,
After some playtesting over the past few builds I have noticed that the game is far too geared towards aggro right now. I have made some balancing changes to reduce this, and there are some incoming balancing changes coming next week, but I want to give you an idea of what my plans are for improving this and how I'll go about it.
Basically, there are four Essence Affinities in cards for Fairtravel Battle: Life, Passion, Justice, and Madness. Right now only most of the Life cards are in-game, and over time they have become something like a Swiss Army Knife: Life can remove Followers, Permanent Abilities, and Equipment, can summon token Followers, buff other Followers, it can protect with Guardians, and has a powerful draw engine in the form of Staff of the Earth.
Problem is, it does too many things. I realize I'm sorta treating Life like it can do almost anything, and I think that's a bad design. The essence affinity identities need to be stronger, and I need to design the other cards to have a clear idea of where I want to go about things on each affinity.
So, even though I did some more balance changes in the upcoming patch, I'll be focusing mostly on getting the other cards in, before I do any more changes. I realize that every affinity can't possibly do everything, so certain things have to go, and I have to ensure that there are cards for every play style, rather than focusing on aggro as much as I have (which was unintentional, nobody likes to lose to hyper aggro).
Once I have all cards in, I'll be doing more balancing changes whenever I see that something is far too strong, until I find some balance in how everything plays and feels.
Get Fairtravel Battle CCG
Fairtravel Battle CCG
Let your magic run wild in this fast-paced fantasy card game, with a unique resource system and back-and-forth battles
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Portuguese (Portugal), Portuguese (Brazil) |
More posts
- Version 40 Update 414 days ago
- Version 40 Update 324 days ago
- Version 40 Update 245 days ago
- Version 40 Update 1 - Improved art and Bugfixes59 days ago
- Version 40 - Big Changes87 days ago
- Version 39 Update 5 - Fixes to Audio, Card Balancing, and moreMar 03, 2025
- Version 39 Update 4 - Networking fixes, Card Balancing, new sound effectsFeb 02, 2025
- Version 39 Update 3 - Visual Effect updates and bugfixesJan 19, 2025
- Version 39 Update 2Dec 18, 2024
- Version 39 Update 1 - Profile Sync, LAN Discovery, balance changes, and more!Nov 11, 2024
Leave a comment
Log in with itch.io to leave a comment.