Version 13 - Quality Of Life/Bug Fix/Balance Update
What's New
The starting player is now randomly selected each game
You now start with 7 cards in Duel mode, and always redraw a hand of 5 cards in Delver mode
The first player now doesn't draw the turn card in the very first turn
The double draw catchup mechanic now triggers after 8 turns have passed for each player
Fixed Soul Eater Dagger to not overbuff itself
Restored Deck Editor functionality
Fixed a bug with abilities that increase stats of other cards so that they properly refresh those cards when the source is removed
Fixed a bug with Lich Lord's enter the field ability so that it properly checks for deaths when it deals damage
Card Changes
Dead Raising now summons a zombie at the end of your turn
- This was changed due to the card taking too long to be useful
- Among other things, it allows for better combos with cards like Gift of Life and Lich Lord
- Also allows for you to put a threat out immediately and be able to use it as soon as your turn starts
Feeble Weakness has been changed to set an opposing Follower's healtht to 1
- Previous design was too hard to trigger ("Destroy it if it costs 3 or less")
- Since I wanted to keep the theme of a trap causing weakness, it made sense to change the stats of the Follower
- I didn't want it to be too strong, so it only changes the Health instead of changing both attack and health
Lich Lord now only gives +1/+1 instead of +1/+1 and Impact
- Its design might change eventually, but for now I'd rather simplify it while keeping it functional
Poison Elemental now destroys any Follower it damages while in combat, rather than when attacking
- Previous design was too weak, making the card unplayable. It was too easy to deal with it
Known Issues
None so far
Files
Get Fairtravel Battle
Fairtravel Battle
a fantasy collectible card game with unique, flexible, yet familiar gameplay
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | English |
More posts
- Version 38 Update 16 - Rebalancing, More QOL9 days ago
- Version 38 Update 15 - Economy Rebalance, More QOL10 days ago
- Version 38 Update 14 - Improved AI features and deckbuilding12 days ago
- Version 38 Update 13 - Balancing and AI improvements14 days ago
- Version 38 Updat 12 - More QOL15 days ago
- Hotfix for 09-04-202416 days ago
- Version 38 Update 11 - More Quality of Life17 days ago
- Version 38 Update 10 Minor Update 118 days ago
- Version 38 Update 10 - Quality of Life update19 days ago
- Hotfix for 17-03-2439 days ago
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