Version 13 - Quality Of Life/Bug Fix/Balance Update

What's New

The starting player is now randomly selected each game

You now start with 7 cards in Duel mode, and always redraw a hand of 5 cards in Delver mode

The first player now doesn't draw the turn card in the very first turn

The double draw catchup mechanic now triggers after 8 turns have passed for each player

Fixed Soul Eater Dagger to not overbuff itself

Restored Deck Editor functionality

Fixed a bug with abilities that increase stats of other cards so that they properly refresh those cards when the source is removed

Fixed a bug with Lich Lord's enter the field ability so that it properly checks for deaths when it deals damage

Card Changes

Dead Raising now summons a zombie at the end of your turn

  • This was changed due to the card taking too long to be useful
  • Among other things, it allows for better combos with cards like Gift of Life and Lich Lord
  • Also allows for you to put a threat out immediately and be able to use it as soon as your turn starts

Feeble Weakness has been changed to set an opposing Follower's healtht to 1

  • Previous design was too hard to trigger ("Destroy it if it costs 3 or less")
  • Since I wanted to keep the theme of a trap causing weakness, it made sense to change the stats of the Follower
  • I didn't want it to be too strong, so it only changes the Health instead of changing both attack and health

Lich Lord now only gives +1/+1 instead of +1/+1 and Impact

  • Its design might change eventually, but for now I'd rather simplify it while keeping it functional

Poison Elemental now destroys any Follower it damages while in combat, rather than when attacking

  • Previous design was too weak, making the card unplayable. It was too easy to deal with it

Known Issues

None so far


Linux (Stable) 385 MB
Version 13 Jan 12, 2018
macOS (Stable) 303 MB
Version 13 Jan 12, 2018 187 MB
Version 13 Jan 12, 2018
Windows (Stable) 381 MB
Version 13 Jan 12, 2018
Android (Stable) 294 MB
Version 13 Jan 12, 2018

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