Version 35 Progress Report 4
Since the last update, we've unfortunately found another couple dozen bugs during our playtests, some of which are critical. As a result, we're currently fixing those.
It's tough to keep delaying this update, but it's important to ensure things work properly. There's no point in changing a system if it's gonna be broken, right?
Currently, we're also working on improving the networking performance as well. We're looking into ways to make the game have less of a load on the servers as well as the clients since events taking a while to happen doesn't look good for the player experience.
There's not much else to say, but we're doing our best to get this update out!
Thank you for your patience.
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