Version 25 - Playmats, card animations, new mechanic, card balancing
Foreword
Before I get into the update details, I'd like to explain some things.
Due to me being a bit too hard on myself, this update is coming out earlier than originally planned. About 30 card animations are missing from the 63 I originally planned, and a lot of the animations don't have sound. I've been making development builds almost every day, and it's becoming exhausting.
The problem comes from me feeling a responsibility to get updates out in a timely fashion, combined with the last update being over 40 days ago. I know it's a bit silly to expect big updates that quickly, especially since I'm doing all the work by myself after my full time job, but I want to make a good game and to make everyone who downloaded the game happy with what they're getting over time.
I also want to focus on the new base card set, which would replace the current one, so it makes little sense to really do all the animations for the current cards, since most will be scrapped.
Without further ado, here's the patch notes:
What's New
Playmats
Two playmats have been added to the game, allowing you to customise how your side of the field will look on a deck basis. You can edit a deck and pick the playmat, or use the default playmat.
Discord Rich Presence
We now have discord rich presence support for the game. While you play, your status will change depending on what you're doing.
Resolution Settings on Windows, Linux, and Mac
You can now customise your resolution settings on the main PC platforms.
Turn Phase indicators, Draw + and Fatigue
Whenever a turn starts, you now get an indicator stating whose turn it is.
When the game starts drawing extra cards after turn 8, you will get a "Draw +" indicator.
Additionally, whenever you try to draw from an empty deck, your hero will take fatigue damage equal to the amount of times you tried to draw from an empty deck. The start-of-turn draw will always incur only one instance of fatigue damage.
New card arts
There are new card arts for a couple cards, Thulari Mercenary and Flame Lord
Card Animations
Over 20 card animations were added to the game. Here's a couple samples:
Minor changes
- All hero powers cost 2 instead of 3
- AI Battles in Sealed now generate an AI deck
- AI Battles in Competitive Duel now pick a random deck from your collection for the AI
- Collections now change title depending on the mode you're currently in, to avoid confusion
- Lots of bugfixes and minor improvements
Files
Get Fairtravel Battle
Fairtravel Battle
An affordable indie collectible card game with familiar gameplay and unique twists!
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | English |
More posts
- Version 39 Update 1 - Profile Sync, LAN Discovery, balance changes, and more!8 days ago
- Version 39 - New soundtrack, new cosmetics, improved modding, and more!29 days ago
- Version 38 Update 22 - Portuguese language, Quality of Life improvements93 days ago
- Version 38 Update 21 - QOL improvements, more art, keyword updatesAug 03, 2024
- Fairtravel Battle 7th Development Anniversary Update - Happy birthday!Jul 22, 2024
- Version 38 Update 19 - Balance Changes, more card art, bugfixes!Jul 08, 2024
- Version 38 Update 18 - Minor UpdateJun 01, 2024
- Version 38 Update 17 - QOL improvements, rebalancingMay 06, 2024
- Version 38 Update 16 - Rebalancing, More QOLApr 16, 2024
- Version 38 Update 15 - Economy Rebalance, More QOLApr 15, 2024
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