Patch Notes for 01-11-23
Fairtravel Battle » Devlog
Changes
- Fixed refresh rate support on android
- Added AI Nudges so the AI plays quests better
- Propery changed profile music/SFX volumes to new defaults
- Fixed interactible animation on card displayers growing to crazy sizes
- Raging Phoenix's resurrect effect now properly triggers state checks (so a card like Undead Mob won't magically survive with negative health)
- Improved prompt handling on multiplayer matches, so cards like Redan Thief don't look like you can still act while the opponent is picking a card to discard
- Improved initial tutorial to show how to use Quests and use two kinds of essences
- Added Old Frame foil card style (in addition to the existing one)
- Updated game over screen to be clearer
- Changed Master Golem and King of Beasts to require resting themselves when summoning their respective tokens
- Added new card pack open experience to smooth out the time it takes to open a card pack
Files
Windows (Stable) 381 MB
Version 37 32 days ago
Linux (Stable) 385 MB
Version 37 32 days ago
Android (Stable) 294 MB
Version 37 32 days ago
Windows (Development) 381 MB
Version 37 32 days ago
Linux (Development) 385 MB
Version 37 32 days ago
Android (Development) 294 MB
Version 37 32 days ago
Get Fairtravel Battle
Fairtravel Battle
a fantasy collectible card game with unique, flexible, yet familiar gameplay
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | English |
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- Patch Notes for 02-11-2331 days ago
- Patch Notes for 29-10-2335 days ago
- Update for 13-10-2351 days ago
- Bugfix + Fullart updates59 days ago
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