Version 38 Update 13 - Balancing and AI improvements
Fairtravel Battle » Devlog
(Yes, I know there's been a lot of updates! But things are changing rapidly)
Changes
- Updated default decks and increased gold per win to 25 to compensate for the slower new player experience
- Removed summon mana cost for Master Golem and King of Beasts
- Fountain Elemental and Dark Hunter's rules texts have been cleaned up
- Grave Aura only affects friendly discard zones instead of all
- Grove Tyrant is now 6/6 (down from 8/8), and has impact and quickness (instead of only impact)
- Call of Darkness is back on 3-cost (down from 4-cost)
- Tainted Beasts effect now triggers only once per turn
- Several more improvements to AI
- Changed pack rarity code to be simplified and changed pack rarities to rare: 65%; epic: 25%; legendary: 10%
- Possibly fixed a bug regarding timezones and quest resets
- Fixed a bug with cards that have AI essence nudges
Files
Linux (Stable) 247 MB
Version 38 17 days ago
Android (Stable) 229 MB
Version 38 17 days ago
Windows (Development) 242 MB
Version 38 17 days ago
Linux (Development) 247 MB
Version 38 17 days ago
Android (Development) 229 MB
Version 38 17 days ago
Windows (Stable) 242 MB
Version 38 17 days ago
Get Fairtravel Battle
Fairtravel Battle
a fantasy collectible card game with unique, flexible, yet familiar gameplay
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | English |
More posts
- Version 38 Update 16 - Rebalancing, More QOL12 days ago
- Version 38 Update 15 - Economy Rebalance, More QOL13 days ago
- Version 38 Update 14 - Improved AI features and deckbuilding16 days ago
- Version 38 Updat 12 - More QOL18 days ago
- Hotfix for 09-04-202420 days ago
- Version 38 Update 11 - More Quality of Life20 days ago
- Version 38 Update 10 Minor Update 122 days ago
- Version 38 Update 10 - Quality of Life update23 days ago
- Hotfix for 17-03-2442 days ago
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