Version 38 Update 17 - QOL improvements, rebalancing
Fairtravel Battle » Devlog
Balance Changes
- Enrage now gives +x/+X instead of +X attack
- Explorer's map now costs 2 (up from 1)
- Nurturing Elemental now costs 2 (down from 3)
- Redan Captain now has 5 health (down from 6)
- Rush now costs 1 (down from 2)
- Soaring Elemental now has 2 health (up from 1)
- Soulite Sword now has 3 attack (up from 2)
- Tarin Spellburst's second level up effect is now "Gain untargetable by opponents", and he no longer is untargetable by default
- Treasure Dragon now has an additional effect of "At the end of your turn, ready this"
- Varlari Vanguard now has its effects swapped: first, put +1/+1 on a target on discard. second, deal damage with followers that have +1/+1 counters; third: EOT draw a card then discard a card
- Gold per win changed to 20 (up from 15)
- Updated crafting costs to: Commons: 150 (up from 100), Uncommon: 250 (down from 300); rare: 400 (down from 500), epic: 600 (down from 1200), legendary: 1000 (down from 2000)
- Reduced Explore, Heal Damage, Play <CARD TYPE> daily quest steps to 5
Changes
- Updated collection card zom to show arrows on the card style swaps
- Added mulligan selection visual indicator
- Decks with CPU use disabled show an indicator
- Updated tutorial window arrows to be clearer
- When you open a deck, the collection filters will auto select the essences the deck has
- Modding: Added support for characteristic overrides and disabling some characteristics from being validated by the server
- Added descriptions to reward kinds in reward track
- Fixed generated AI decks to no longer have extra cards
- While building a deck, you can now exceed the deck size limi, but it will be invalid for play unless it has the correct amount of cards
- Updated fullart card styles
- Removed Heal Damage quest
- Fixed bugs with negative attack in combat
- Fixed a bug with redan thief triggering after dealing damage to a follower and surviving
- Adjusted prompt hide/show behaviours to hide buttons too
- Improved resource drop UX
- Updated multiessence sprite
- Fixed Grave Aura buff that was misconfigured
Files
Windows (Stable) 180 MB
Version 38 May 06, 2024
Linux (Stable) 184 MB
Version 38 May 06, 2024
Android (Stable) 173 MB
Version 38 May 06, 2024
Windows (Development) 180 MB
Version 38 May 06, 2024
Linux (Development) 184 MB
Version 38 May 06, 2024
Android (Development) 173 MB
Version 38 May 06, 2024
Get Fairtravel Battle
Fairtravel Battle
An affordable indie collectible card game with familiar gameplay and unique twists!
Status | In development |
Author | LittleCodingFox |
Genre | Card Game |
Tags | ccg, Co-op, Fantasy, Multiplayer, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity |
Languages | English |
More posts
- Version 38 Update 22 - Portuguese language, Quality of Life improvements54 days ago
- Version 38 Update 21 - QOL improvements, more art, keyword updates69 days ago
- Fairtravel Battle 7th Development Anniversary Update - Happy birthday!81 days ago
- Version 38 Update 19 - Balance Changes, more card art, bugfixes!94 days ago
- Version 38 Update 18 - Minor UpdateJun 01, 2024
- Version 38 Update 16 - Rebalancing, More QOLApr 16, 2024
- Version 38 Update 15 - Economy Rebalance, More QOLApr 15, 2024
- Version 38 Update 14 - Improved AI features and deckbuildingApr 13, 2024
- Version 38 Update 13 - Balancing and AI improvementsApr 11, 2024
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