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Fairtravel Battle

Collectible card game with no microtransactions! · By LittleCodingFox

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Recent updates

Fairtravel Battle 4th Development Anniversary
Another year goes by, and now Fairtravel Battle is 4 years old! At least, we've been developing it for 4 years now! There's still a long way to go, but we're sl...
Version 36 Development Build 1 Out Now!
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Introduction At long last, a the first Version 36 devbuild is finally available! This devbuild introduces many things, but the biggest focus is the support of t...
4 files — 36
Version 36 Progress Report 4
What's new? Team Battles have been progressing well! It's now possible to run CPU lobby team battles as well as LAN battles! Here's a video showing some gamepla...
Version 36 Progress Report 3
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What's New The new design tool for making card powers has been progressing well! All base effect pieces (nodes) have been created, and now all that's left is cr...
Version 36 Progress Report 2
What's New Since the last update, we have been doing research on tools to better handle creating card powers, and it took a while to figure something out since...
Version 36 Progress Report 1
Introduction It's been some time since the release of Version 35, which introduced a redone multiplayer. Since then, we've been hard at work on the next update...
Version 35 Out Now
What's New Added new multiplayer system It's now possible to reconnect during an in-game online match Changed default game profile lobby mode to CPU to prevent...
6 files — 35
Version 35 Devbuild 5 Out Now
What's New This devbuild fixes all the remaining networking bugs! Quests no longer continuously refreshing as you finish them Devbuilds properly use the devbuil...
3 files — 35
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Last post
i made some video for you :D
started by Coconut Mousse Sep 02, 2018
2 replies
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