This is going to be one of the last updates for FTB, as detailed in recent devlogs. I wanted to at least get this out before I completely stopped. I'll still do...
The previous devlog talks about some quite strong emotions. I have been pushing myself a lot to work on FTB, and I absolutely love the game. To recap, I'm going...
It's hard to write this as I've spent so long working on this game. But at the same time, the amount of work required to finish it is just too much. I've done t...
What's New Development Builds Since the last progress report, development builds have become available in the Steam Playtest! You can now try out in-development...
What's New Fixes to team battles Added support for swapping player slots (will be needed for raids) Initial work on scenarios and raids (although not visible pu...
Another year goes by, and now Fairtravel Battle is 4 years old! At least, we've been developing it for 4 years now! There's still a long way to go, but we're sl...
Introduction At long last, a the first Version 36 devbuild is finally available! This devbuild introduces many things, but the biggest focus is the support of t...
What's new? Team Battles have been progressing well! It's now possible to run CPU lobby team battles as well as LAN battles! Here's a video showing some gamepla...